Summary
New IEEE Standard - Active - Draft.
Communications and interoperability between between creators and users of 3D body processing (3DBP) technologies has become increasingly difficult. Proprietary communication for describing the human body abound but sharing their data with new business partners has become problematic due to the lack of a coherent communications standard with respect to human body data.
To advance global industry communications, this standard seeks to define industry terms, and (using those definitions) to promote a common communications language. Central to this endeavor are the terms “Human” and “Humanoid” to describe the transformation of human body data to digital format. With apparel products and wearables being integral to the human experience, it is necessary to also include the terms “Cover” and “Coveroid” to describe adornments, or enhancement that may be pertinent to a particular 3DBP situation. Methods used to create, consume, and transform these “four 3DBP assets” are the focus of this standard. The related concepts of Fidelity and Quality are also described.
Industry players that implement this standard is able to realize the global interoperability needed to lower manufacturing costs, to provide more flexibility, features, and performance to the consumer, and to 19 improve the level of waste in this industry.
This standard describes the differences between a digital (virtual) twin and digital (virtual) clone and the impact of those differences for use cases.
Advancing developments in consumer-based industries requires interoperability at a level of detail that goes beyond today’s typical peer-to-peer communications that take place between individual companies. This standard describes the communication protocols and best practices used to support interoperability on a more global level between industry participants. The industry use cases range from CGI to phone apps and as such the different use cases are presented.
This standard addresses the anthropometric and topo-physiological attributes that contribute to the quality of experience of 3D body processing, as well as identifying and analyzing metrics and other useful information, as well as data relating to these attributes. The standard defines a harmonized framework, suite of objective and subjective methods, tools, and workflows for assessing 3D body processing quality of experience attributes. The standard specifies and defines methods, metrics, and mechanisms to facilitate interoperability, communication, security and trusted operation of 3D body processing technologies. This includes quality of output of devices (such as sensors and/or scanners), digitization, simulation and modeling, analytics and animation, data transmission and visualization in the 3D body processing ecosystem, the ecosystem being in the near environment that interacts with the body.
3D body processing technologies are emerging as the next wave for how people interact and engage in a range of semi-to-fully immersive experiences to shop, play, maintain wellness and learn. The quantity of digital versions of customers/ consumers including anthropometric and topo-physiological data of themselves is expanding. Retailers are using more digital products for product development and consumer interactions. Solution providers are delivering more content based on digital versions of customers/ consumers.
The purpose of this standard is to establish a uniform means for designing and implementing immersive experiences by delivering the ability to evaluate the quality of experience for 3D body processing technologies for solution providers, as well as consumers, and the 3D body processing ecosystem (e.g., retail, health/wellness, sports/athletics, medical industries, apparel, entertainment industry and fashion such as FashTech or Fashion 4.0).
This standard focuses on the in-vivo, external imaging of non-rigid human body shapes. Concerns' examples such as (but not limited to) textured shapes, complex body poses and shapes, obstructions (e.g., clothing/apparel), quality of output of devices (such as sensors and/or scanners), privacy provisions of data and the inclusion of population data will be addressed.
The IEEE 3D Body Processing Standards Group collaborate with other standard development organizations (SDOs) insure there are harmonized objectives and work to encourage interoperability and synergy with other industry standards.
Communications and interoperability between between creators and users of 3D body processing (3DBP) technologies has become increasingly difficult. Proprietary communication for describing the human body abound but sharing their data with new business partners has become problematic due to the lack of a coherent communications standard with respect to human body data.
To advance global industry communications, this standard seeks to define industry terms, and (using those definitions) to promote a common communications language. Central to this endeavor are the terms “Human” and “Humanoid” to describe the transformation of human body data to digital format. With apparel products and wearables being integral to the human experience, it is necessary to also include the terms “Cover” and “Coveroid” to describe adornments, or enhancement that may be pertinent to a particular 3DBP situation. Methods used to create, consume, and transform these “four 3DBP assets” are the focus of this standard. The related concepts of Fidelity and Quality are also described.
Industry players that implement this standard is able to realize the global interoperability needed to lower manufacturing costs, to provide more flexibility, features, and performance to the consumer, and to 19 improve the level of waste in this industry.
This standard describes the differences between a digital (virtual) twin and digital (virtual) clone and the impact of those differences for use cases.
Advancing developments in consumer-based industries requires interoperability at a level of detail that goes beyond today’s typical peer-to-peer communications that take place between individual companies. This standard describes the communication protocols and best practices used to support interoperability on a more global level between industry participants. The industry use cases range from CGI to phone apps and as such the different use cases are presented.
This standard addresses the anthropometric and topo-physiological attributes that contribute to the quality of experience of 3D body processing, as well as identifying and analyzing metrics and other useful information, as well as data relating to these attributes. The standard defines a harmonized framework, suite of objective and subjective methods, tools, and workflows for assessing 3D body processing quality of experience attributes. The standard specifies and defines methods, metrics, and mechanisms to facilitate interoperability, communication, security and trusted operation of 3D body processing technologies. This includes quality of output of devices (such as sensors and/or scanners), digitization, simulation and modeling, analytics and animation, data transmission and visualization in the 3D body processing ecosystem, the ecosystem being in the near environment that interacts with the body.
3D body processing technologies are emerging as the next wave for how people interact and engage in a range of semi-to-fully immersive experiences to shop, play, maintain wellness and learn. The quantity of digital versions of customers/ consumers including anthropometric and topo-physiological data of themselves is expanding. Retailers are using more digital products for product development and consumer interactions. Solution providers are delivering more content based on digital versions of customers/ consumers.
The purpose of this standard is to establish a uniform means for designing and implementing immersive experiences by delivering the ability to evaluate the quality of experience for 3D body processing technologies for solution providers, as well as consumers, and the 3D body processing ecosystem (e.g., retail, health/wellness, sports/athletics, medical industries, apparel, entertainment industry and fashion such as FashTech or Fashion 4.0).
This standard focuses on the in-vivo, external imaging of non-rigid human body shapes. Concerns' examples such as (but not limited to) textured shapes, complex body poses and shapes, obstructions (e.g., clothing/apparel), quality of output of devices (such as sensors and/or scanners), privacy provisions of data and the inclusion of population data will be addressed.
The IEEE 3D Body Processing Standards Group collaborate with other standard development organizations (SDOs) insure there are harmonized objectives and work to encourage interoperability and synergy with other industry standards.
Notes
Active
Technical characteristics
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| Publication Date | 06/12/2025 |
| Page Count | 65 |
| EAN | --- |
| ISBN | --- |
| Weight (in grams) | --- |
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