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Components

3 Twig Components
5 Render Count
2 ms Render Time
428.0 MiB Memory Usage

Components

Name Metadata Render Count Render Time
ProductState
"App\Twig\Components\ProductState"
components/ProductState.html.twig
2 0.56ms
ProductMostRecent
"App\Twig\Components\ProductMostRecent"
components/ProductMostRecent.html.twig
2 1.64ms
ProductType
"App\Twig\Components\ProductType"
components/ProductType.html.twig
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ProductState App\Twig\Components\ProductState 428.0 MiB 0.32 ms
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          New IEEE Standard - Active - Draft.<br />\n
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          New IEEE Standard - Active - Draft.<br />\n
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          This recommended practice specifies the technical requirements and test methods for consumer six- degree-of-freedom AR/VR (Augmented Reality/Virtual Reality) handheld-controller location technology based on active infrared optics. It includes the handle’s absolute position error, absolute rotation error, static position jitter, static angle drift, movement sensitivity, rotation sensitivity, and tracking system delay, mobile tracking range, pose sampling frequency, maximum light intensity, minimum number of cameras, maximum translation jitter, tracking failure delay and tracking recovery delay. This recommended practice is applicable to the development and testing of active infrared optical six-degree-of-freedom consumer AR/VR handheld-controllers.<br />\n
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          New IEEE Standard - Active - Draft.<br />\n
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          This recommended practice specifies the technical requirements and test methods for consumer six- degree-of-freedom AR/VR (Augmented Reality/Virtual Reality) handheld-controller location technology based on active infrared optics. It includes the handle’s absolute position error, absolute rotation error, static position jitter, static angle drift, movement sensitivity, rotation sensitivity, and tracking system delay, mobile tracking range, pose sampling frequency, maximum light intensity, minimum number of cameras, maximum translation jitter, tracking failure delay and tracking recovery delay. This recommended practice is applicable to the development and testing of active infrared optical six-degree-of-freedom consumer AR/VR handheld-controllers.<br />\n
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          New IEEE Standard - Active - Draft.<br />\n
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          1. Dynamic scene test, simulating the actual user&#039;s handheld-controller interaction scene, the corresponding tests include: absolute position/rotation error, translation/rotation resolution, tracking system latency, tracking range<br />\n
          2. Static scene test, testing the space tracking performance of the handheld-controller when it is stationary, the corresponding tests include: static position jitter and angle drift, maximum translation jitter, and pose sampling frequency<br />\n
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          This recommended practice specifies the technical requirements and test methods for consumer six- degree-of-freedom AR/VR (Augmented Reality/Virtual Reality) handheld-controller location technology based on active infrared optics. It includes the handle’s absolute position error, absolute rotation error, static position jitter, static angle drift, movement sensitivity, rotation sensitivity, and tracking system delay, mobile tracking range, pose sampling frequency, maximum light intensity, minimum number of cameras, maximum translation jitter, tracking failure delay and tracking recovery delay. This recommended practice is applicable to the development and testing of active infrared optical six-degree-of-freedom consumer AR/VR handheld-controllers.<br />\n
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          New IEEE Standard - Active - Draft.<br />\n
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          1. Dynamic scene test, simulating the actual user&#039;s handheld-controller interaction scene, the corresponding tests include: absolute position/rotation error, translation/rotation resolution, tracking system latency, tracking range<br />\n
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          This recommended practice specifies the technical requirements and test methods for consumer six- degree-of-freedom AR/VR (Augmented Reality/Virtual Reality) handheld-controller location technology based on active infrared optics. It includes the handle’s absolute position error, absolute rotation error, static position jitter, static angle drift, movement sensitivity, rotation sensitivity, and tracking system delay, mobile tracking range, pose sampling frequency, maximum light intensity, minimum number of cameras, maximum translation jitter, tracking failure delay and tracking recovery delay. This recommended practice is applicable to the development and testing of active infrared optical six-degree-of-freedom consumer AR/VR handheld-controllers.<br />\n
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          New IEEE Standard - Active - Draft.<br />\n
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